last update: 24/08/2019parent: eZombie 1.1 (en)

Score panel setup

Note: if you are updating from previus version, skip this step and go on reading "Updating server.cfg" at the bottom of this page.

 

Once you decided where your Starting area must be, rez on it the Score panel, named "eZombie ver.1"; you can find it in the eZombie-Toolkit box (remember that you can find a eZombie toolkit at hypergrid URI: endivatomic.eu:8002:eZombie).

 

In same inventory folder where you found the panel, you will find a notecard named: "server.cfg.example". Edit the panel you just rezzed and go in Content section and copy there the notecard "server.cfg.example". After copy the notecard in the Panel contents, edit the notecard by double clicking on it.

 

Edit notecard Server.cfg

You will notice some lines start with "//": those are comments and skipped by eZombie engine. All parameters appears in the form paramname = value.Vectors values must be writed in the form: <x,y,z> changing x, y & z with related numbers, example:

vector_param_name = <123,125,24>

 

At the begin of the notecard you will find the param parcel_id = xxxxx..., please remove it,

this param it is obsolete and was used in version 1.0. In same place insert two new lines like:

 

safe_area_corner1 = <255, 0, 0>
safe_area_corner2 = <200, 80, 100>

 

the first line (safe_area_corner1) it is the lower-left corner of your starting zone, the second line (safe_area_corner2) it is the upper-right corner of your starting zone. In the example above, the starting zone it is set at south-west corner of the region, from height coords (Z) 0 up to 100 meters.

 

you can set now other base params:

 

pos_hall = <x,y,z>where x,y,z are coordinates within the starting zone, the place where a  player will be teleported once killed.
pos_arena = <X,Y,Z>where x,y,z are coordinates outside the starting zone somewhere you like in the combat area. It's the place where a player will be teleported once entering in game.

 

at the moment you can skip other params and go to lines that look like follows:

 

// position wher to rez zombies
zombie_pos = <X, Y, Z>
zombie_pos = <X, Y, Z>
zombie_pos = <X, Y, Z>
zombie_pos = <X, Y, Z>

 

Each one of this lines rapresent the region coordinates (within the arena) where zombies could be rez. The engine will build a list of this coordinates and every N seconds it will rez a zombie in one of those position, randomly chosed. Be carefoul to select good coordinates to avoid zombie appear inside a wall or inside a closed area. Of course, more coordinates will you add more fun will be, because player will never learn where a zombie will be rezzed.

To add a rezzing point, just add a new line "zombie_pos = <X, Y, Z>".

To give an idea, in a standard region (256x256) at least 20 rezzing point are needed.

 

// position wher to rez objects
objrez_pos = <X, Y, Z>
objrez_pos = <X, Y, Z>
objrez_pos = <X, Y, Z>
objrez_pos = <X, Y, Z>

 

Exactly like for zombie coordinates, those lines give to eZombie engine the list of points where to rez goods (Energy pot, crystals, healty box, bombs). In a standard region (256x256) at least 20 rezzing point are needed.

 

Once you set all this parameters, save the server.cfg notecard and rename it from

server.cfg.example to server.cfg.

 

 

Updating server.cfg

If you was already running eZombie in a previus version, you will need just to edit the Score panel, go to Content section and edit the server.cfg notecard.

 

At the begin of the notecard you will find the param parcel_id = xxxxx..., remove or comment it, this param it is obsolete and was used in version 1.0. In same place insert two new lines like:

 

safe_area_corner1 = <255, 0, 0>
safe_area_corner2 = <200, 80, 100>

 

the first line (safe_area_corner1) it is the lower-left corner of your starting zone, the second line (safe_area_corner2) it is the upper-right corner of your starting zone. In the example above, the starting zone it is set at south-west corner of the region, from height coords (Z) 0 up to 100 meters.

 

Once you set those two new lines, you can save the notecard and run eZombie game as usual, no other changes are needed.