last update: 01/03/2019parent: eZombie (en)

Object creation

eZombie needs some objects to be builded; first create a prim to be used as "game server"; you can find a kit of "object ready" to be used inworld at URI: endivatomic.eu:8002:zamunda.

 

 

Gun dispenser

One or more linked prims or mesh.

When a player click on this object, he will be teleported in the zombie arena and receive the weapon and the HUD as temporary attachment. When the player exit the game, those attachment will be automatically removed.

  
GunThe weapon given to the player
HUDl'HUD given to the player
  
Heal box

One or more linked prims or mesh.

When a player cross this object his life level grows.

Potion

One or more linked prims or mesh.

When a player cross this object his walking speed grows.

Bomb

One or more linked prims or mesh.

When a player cross this object all zombies in the distance setted in server parameters, will be killed.

Prize 1

One or more linked prims or mesh.

When a player cross this object get points.

Prize 2

One or more linked prims or mesh.

When a player cross this object get points.

Prize 3

One or more linked prims or mesh.

When a player cross this object get points.

  
Zombie NPCOne or more NPC used as zombie.
  
Zombie sounds (*)One or more sounds emitted by zombies.
  
Player Panel (*)

The panel showing players records and players oin game. This can be also be used as "game server".

  

 

The object marked (*) are optionals.

 

 

 

  • Gun (weapon)

    Create a prim with the shape you like (better a mesh with the shape of a gun or rifle), if you will use an already made one please remove any script may inside. Attach it to hand and fix the position. Deattach it and re-attach till you get the best ...

  • Gun dispencer

    Create a prim with the shape you like (better a mesh with the shape of a gun or rifle), if you will use an already made one please remove any script may inside. Create a new script inside the weapon prim like the example below: default { state_entry() ...